Description This method rotates the bitmap 180 degrees, physically, bit by bit, in a positive direction. A faster rotation is possible by rotating the window's coordinate origin.
Syntax Dib = [BiDib.]RotateBitmap180 hBmOld
Remarks Dib BOOL Handle to the newly created, rotated bitmap. 0 on error.
hBmOld LONGLONG Handle to the bitmap to be rotated.
See Also RotateBitmap90 Method, RotateBitmap270 Method