Description Gets the attributes of the AnnotationFont member of the BlackIceDEVMODE structure. (The font information is contained in a LOGFONT Windows structure.) Gets the value of the Font Selection.
This method gets the font properties by the attributes (except the font face name.
Syntax RetVal = [BIAdvPrn.]GetAnnotationFont pBlackIceDEVMODE lfHeight lfWidth lfEscapement lfOrientation lfWeight lfItalic lfUnderline lfStrikeOut lfCharSet lfOutPrecision lfClipPrecision lfQuality lfPitchAndFamily
Returns RetVal String Face name of the annotation font.
Remarks pBlackIceDEVMODE Long Pointer to the DEVMODE structure.
lfHeight Long Specifies the height, in logical units, of the font's character cell or character
lfWidth Long Specifies the average width, in logical units, of characters in the font
lfEscapement Long Specifies the angle, in tenths of degrees, between the escapement vector and the x-axis of the device
lfOrientation Long Specifies the angle, in tenths of degrees, between each character's base line and the x-axis of the device
lfWeight Long Specifies the weight of the font in the range 0 through 1000
lfItalic Short Specifies an italic font if set to TRUE
lfUnderline Short Specifies an underlined font if set to TRUE
lfStrikeOut Short Specifies a strikeout font if set to TRUE
lfCharSet Short Specifies the character set
lfOutPrecision Short Specifies the output precision. The output precision defines how closely the output must match the requested font's height, width, character orientation, escapement, pitch, and font type
lfClipPrecision Short Specifies the clipping precision. The clipping precision defines how to clip characters that are partially outside the clipping region
lfQuality Short Specifies the output quality. The output quality defines how carefully the graphics device interface (GDI) must attempt to match the logical-font attributes to those of an actual physical font
lfPitchAndFamily Short Specifies the pitch and family of the font
See Also