Creating an annotation

The first function call the developer must make is CreateAnnoHandle().This creates an annotation class instance inside the dll, and returns a handle for it. The user must use this handle for all the other function calls, and can destroy the annotation by DestroyAnnoHandle( lAnno ). Once the annotation handle is created, one can start to draw objects or create “Sticky Notes”. To display the objects on the screen, one has to use the AnnoUIOnPaint() function.