Introduction to Annotation SDK/ActiveX

Annotation SDK Programmer Reference Guide


The Annotation SDK/ActiveX can be used to add annotation, drawing, text, graphics, images, stamps and sticky notes to any application in only minutes. The Annotation SDK/ActiveX works as an overlay to any type of document or can be permanently burned into an image.

Annotation SDK/ActiveX objects include vector graphics, text, bitmaps and user-defined objects.  Any object can be used to open a web page, run a program or call a user defined callback function.

Built in features include automatic handling of object creation, a customizable toolbar,  pop-up menus for each object type and more. Documents can be zoomed, panned and scrolled without losing programming control, allowing you to modify how the Annotation SDK/ActiveX works. User defiend pop-up menus can be created for each annotation object.

As the Annotation SDK/ActiveX is object-oriented, all objects can be edited in many ways, including resizing, moving, rotating, modifying font, deleting, moving to back or front, changing attributes and much more.  They can be saved in the image permanently or saved as a separate file.

Annotations can be added to both color and black and white images, and the developer may choose between low level or fully automated modes.

The Annotation SDK/ActiveX is available as an add on for both the TIFF SDK/ActiveX and the Image SDK/ActiveX.  It is also included in the Document Imaging SDK/ActiveX.

The Full release version of the Annotation SDK/ActiveX requires a full release Tiff SDK/ActiveX or Image SDK/ActiveX.


Annotation SDK/ActiveX Plug-In Features: